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2009
Oct
18

Flash Game Components Finalized

Categories: Flash Bingo Games

The intermission component, which used to be a separate file, is now included in the individual game files. Likewise, login component is now included within the chat component. These merging have been necessary to bring down the overall download size (about 50KB per game), since loading of a shared component library can not be reliably monitored.

This will be the final game structure already, so the game loader basically just loads 2 components per game. Total file sizes are still smaller compared to HB, even if the games now support more features. Excluding sounds, each game will be less than 150KB in size in total (with chat), which I think is still very compact.

Other minor changes: 90-Ball bingo is now showing card set #, and card #s are within the set only. This is a bit different than the other bingo games because in 90-ball bingo, sorting of cards is based on sets and not on individual cards. I also made display changes for player points and XP, to minimize crowding of overall text being displayed.

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2009
Oct
14

Game Font, Flash Shared Library Changes

Categories: Flash Bingo Games

I’ve just changed the font being used in the Flash games. Previously, I was usingĀ  a combined set from 2 different fonts. Letters are narrow so it allows more text to be displayed (useful in the chat area). However, I noticed that it is not as legible as I originally thought.

So I searched for a new font, and settled for something that has wider letters and resizes better. Downside is, this results to lesser text that can fit in the chat area, but I believe this is a good compromise in exchange for more legible game texts overall.

This single change required all game objects to be updated (size and alignment revisions). So I took this chance to update the Flash shared library approach as well. I was initially using Flash’s built-in run-time library support, but I am still unable to find a reliable way to pre-load and cache shared library files, so I have to get rid of the concept for now.

This involves 2 steps. Step 1 is to changed all shared objects so they are no longer published as separate files (this is now 100% completed). Step 2 is to combine some current game elements together to minimize file size bloat (this still needs to be done).

Other minor game changes that I made along the way:

  • Added pop-up help text for Jackpot descriptions in all games
  • Common functions for pop-up help messages (so that colors can be changed in 1 location)
  • “Good enough” solution to a pending issue when changing 6/12 cards view during purchase time before the game starts (some cards are dimmed, some are not)

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