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2009
Mar
06

Bingo Games Jackpot

Categories: Bingo Game Server, Flash Bingo Games

The jackpot in the N-ball bingo games (75, 80, 90 ball bingo) is now working. I’ve decided to just follow the jackpot system I have on HB, which is to select 3 bingo balls, and if the last ball called is any of those, the jackpot is won.

The game stats display area of each game needed to be reorganized, to accommodate the jackpot display. This has been completed now as well.

The board elements have also been changed a bit, spacing out the numbers/dabbers more effectively. Also fixed a bug in the game pattern’s display (pattern is flipped vertically), which was a result of a previous change I did.

For 90-ball bingo, the game pot now displays the total pot instead. Then it also shows the percentage share for the pattern in play (currently set to 15/25/60% for each pattern in the 3-level game).

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2009
Mar
06

Spin Bingo Bug Fixes

Categories: Bingo Game Server, Flash Bingo Games

A few bug fixes for the Spin Bingo Flash game:

  • incorrect starting timer when joining in the middle of an existing game
  • when running out of time, spinner animation is now properly halted accordingly
  • when resuming games, timer is properly adjusted to correct some possible sync/latency issues
  • more accurate game duration timing

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2009
Mar
05

Game Events

Categories: Bingo Game Server, Flash Bingo Games

I have been doing more extensive Flash game tests lately to make sure that all possible game events are properly covered (i.e. logging in or connecting before/after certain events like buy period, during games etc). Particularly, it is when the game is about to end where things are broken, that is when winners are to be determined but intermission has not started yet. This has been fixed now for all the Flash bingo games.

Late buys have also been finalized now:

  • For 75/80 ball bingo – late buys are allowed if no player has 1TG on any card AND the game is less than 75% complete (based on how many numbers can be called)
  • For 90 ball bingo – same as above AND game is still on the 1st or 2nd pattern only (i.e. for 3rd pattern, late buys are disallowed at once)
  • For Spin Bingo – late buys are allowed as long as the game is less than 80% complete (based on the game room time duration)

I’ve also noted some issues when a player has not logged in yet, but some game events will still trigger functions that were only meant to be done when game cards have already been bought. This has different effects in all the games, which have been fixed now.

So far, things are looking more stable.

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