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2007
Oct
30

Bingo Card Colors

Categories: Flash Bingo Games

I’ve finished the card color option in the 75-ball bingo game already. It’s now fully working though I might still change the final color list.

The Options interface has also been revamped a bit, to make room for the new additions. This will likely be the final revision on this item, as previously I was just using a temporary layout.

I’ve also fixed some game events that were generating unexpected results.

What’s next: either the 90-ball bingo Flash game, or come up with some new ideas that will make better use of the intermission time in between games (which will be shared in all games as well).

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2007
Oct
29

75-Ball Bingo Progress

Categories: Flash Bingo Games

THE GOOD NEWS:
The 75-ball bingo game front-end is almost complete. It’s very playable already. All current features of the equivalent HB game have been retained, and I’ve added some new functionalities as well, like:

  1. Players can select viewing either 6 or 12 bingo cards at a time. For those who are playing with e.g. 36 bingo cards, this should make it easier to view all the cards being played. However, since most players would likely want to see bigger cards, the default is still 6 cards.
  2. The winner list is scrollable. On HB, there is a maximum number of winners that can be displayed. In the event that there are multiple winners than can be displayed, the rest of the winners are not shown anymore. Now, players can just scroll the list to see the entire list of winners.For Spin Bingo, this also means it should now be possible to list everyone’s score at the end of the game, so the final rankings can also be seen.
  3. This is not really a game feature, but there is now a way to display pop-up informational messages reliably. The window will also adjust its size depending on the message being shown.

The major features still missing include the caller voices and the ability to change card colors (new feature). Other than this, I’d say the bingo game is more than 90% complete. All the game events are now being handled appropriately. What remains to be done are more on the database functionality, and the chat area (which I consider a separate “project” on its own).

THE BAD NEWS:
I’m terribly behind with my own schedules. If you read one of my previous posts, I was actually hoping to finish all 3 games at the end of the month. This isn’t happening for sure, as I have been sidetracked (again) by other things.

Anyway, it’s not really too bad. Once the 75-ball bingo game is wrapped up, I would likely need just 2-3 days to finish the 90-ball bingo game front-end since I’ve already written the core codes. The Spin Bingo game will take longer, but this should also progress much faster.

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2007
Oct
15

Flash 9-Slice Scaling

Categories: Flash Bingo Games

In one of my recent posts, I’ve briefly mentioned about Flash CS3’s 9-slice scaling, which has been useful to me lately because the game theme I am doing uses the same background graphics for most of the game elements, so I am just resizing it using this 9-slice scaling technique.

However, this appears to only support raw vector graphics, so there shouldn’t be any movieclip or graphic object within it, otherwise the scaling will work the old way. This would have been just fine, but I noted 2 major issues with this scaling technique:

  1. When you have one element in the timeline which uses it, it seems to slow down Flash CS3’s on-screen editing significantly. I remember I’ve read a similar report elsewhere, but there has been no known fix.
  2. I just encountered inaccurate object display in the Flash timeline, and I have a strong feeling this may also be related. It doesn’t really affect the runtime visuals, but only the initial (outermost) display of all the graphic elements in the timeline. Very strange… then when you edit the object in question, the display corrects itself until you go back to the root display again.

Oh well, this is one of the major issues I’ve encountered with Flash CS3 lately, hopefully they’ll fix it in future updates. It doesn’t affect the outcome of the bingo games I am doing, but it does get annoying during development.

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